Warhammer 40,000: Dawn of War Cheat: Dev Commands
Here's a list of the various console commands: to make them work, you must add "-dev" to the Dawn of War executable line. taskbar_hide: completely removes taskbar
taskbar_show: display the taskbar after a taskbar_hide()
statgraph
statgraph_channel("fps"): the statgraph commands must be used together. Shows FPS
quit: returns to Windows
cls: clears the console
render_togglerainbow(): hideous colours
render_togglexray(): see-through white textures
render_togglewireframe(): colored wireframe
detail_toggle(): turns on/off shaders
decal_toggle(): turns on/off banners and badges
fog_toggle(): turns on/off brown dust
terrlod_dist( min, max ): changes the distance where models lose detail
terrlod_toggle(): models do/don't drop detail
staticdecal_dump(): dump static decal stats to file
dynamicdecal_dump(): dump dynamic decal stats to file
shadow_toggle: turns shadows on/off
ingame_stats_mouseover_toggle: turns mouseover stat barson/off
ingame_stats_toggle: tunrs stat bars on/off
ingame_select_ui_toggle: removes selection boxes
simvis_cameranearclip( "meters" ): objects closer than this aren't drawn
simvis_camerafarclip( "meters" ): hide objects further than this (default: 200 - higher the number, more troublesome will get for your computer)
getsimrate(): gives you current game speed
setsimrate(): modifies game speed
simvis_fx_refresh: screen update while console is up
simvis_list: reads Data\art\ebps files, lists handler (channel) usage
simvis_toggle( "ChannelName" ): turns on/off subsystem visibility.
Available channels for simvis_toggle():
EnviroHandler -- ambient lighting
TerrainHandler -- terrain (ground) visibility
SkyHandlerStencil -- the skybox
NISletAnimHandler -- animation for ingame movies
TerrainOverlayHandler -- all ground decoration (not buildings)
TerrainDecoratorHandler -- rubble?
marker_handler -- markers on bridges and in cover.
scargroups_handler -- marks relative poisition of units
AnimatorHandler -- visibility of units
GhostHandler -- infiltration units
ShadowHandler -- shadows
OceanHandler -- water
FXHandler -- special effects (tracers,lasers,smoke,etc)
LightManagerHandler -- dynamic lights
SoundHandler -- dynamic sound (not ambient sounds or music)
BoundVolumeHandler -- shows the boundary box of each model